🌍 Geography
- Overview of continents, kingdoms, and regions
- Political maps and borders
- Wilderness, ruins, frontier territories
- Key locations: towns, monasteries, wastelands, coasts, and forbidden zones
☁️ Weather & Climate
- Natural and supernatural weather patterns
- Gloom-related anomalies (blood rain, static skies, insect plagues)
- Seasonal descriptions and how weather affects gameplay
- Divine vs. Cursed regions (sunlit lands vs. lands under perpetual gloom)
🔮 Miracles, Magic & Forbidden Arts
- The difference between divine miracles and pagan magic
- Brotherhood-approved blessings and rituals
- Arcane arts used by cults and heretics
- The cost of power: madness, mutation, or damnation
🕰️ Time Period & Historical Context
- The setting’s equivalent of the late 1700s
- Timeline of major world events and wars
- Technological level: black powder, steampunk gliders, mechanical devices
- Social structures: monarchies, plantations, inquisitions, merchant guilds
👤 Peoples & Nations
- Major factions and ethnic groups
- Cultures and traditions of each land
- Relations between kingdoms and monasteries
- Foreigners, exiles, and traveling peoples
🧬 Religions & Cults
- The Monotheistic Faith (with sub-sects, laws, and festivals)
- The five false religions and their flaws
- The three malevolent cults: child-sacrificers, demon-summoners, flesh-worshippers
- Rituals, shrines, taboos, and spiritual consequences
🧟 Creatures & Beings
- Mundane animals and their mutations under the Gloom
- Parazoological entities
- Demons, phantasms, and divine messengers
- The Mad (treated as monsters when Gloom is strong)
🌱 Plants, Fungi & Natural Phenomena
- Medicinal and spiritual herbs
- Gloom-corrupted plant life
- Sacred groves and haunted forests
- Fungal blooms linked to madness and prophetic visions
🏛️ Wonders of the World
- Grand architectural and natural landmarks tied to the divine
- Ruins of the Ancients with unexplained functions
- Sanctified places where miracles occurred
- Locations where the Gloom has been banished or held back
🕳️ Cursed Monuments & Unholy Sites
(Suggested name: “Monuments of Blasphemy” or “Fallen Wonders”)
- Towers that whisper secrets to the insane
- Black obelisks bleeding shadow at noon
- Giant idols hidden in deep forests that demand blood
- Craters, sunken cities, and relics of a time before the Law
🔩 Inventions & Technological Oddities
- Brotherhood weapons and black powder firearms
- Steampunk-inspired tech: airships, gliders, prosthetics
- Forbidden inventions of the cults (soul batteries, mind prisms)
- Divinely-inspired crafts: light-infused lanterns, sacred instruments
🛡️ Military Orders & Monasteries
- Overview of the Brotherhood and their outposts
- Ranks, disciplines, and branches of service
- Rules of conduct and oaths
- Comparison between monasteries (each with unique doctrine and tone)
🧭 Cartography & World Maps
- Political, spiritual, and geographical maps
- Traveler’s notes and “holy guidebooks”
- Dynamic Gloom maps that shift depending on campaigns
- “Forbidden Zone” maps sealed by the Brotherhood