World

🌍 Geography

  • Overview of continents, kingdoms, and regions
  • Political maps and borders
  • Wilderness, ruins, frontier territories
  • Key locations: towns, monasteries, wastelands, coasts, and forbidden zones

☁️ Weather & Climate

  • Natural and supernatural weather patterns
  • Gloom-related anomalies (blood rain, static skies, insect plagues)
  • Seasonal descriptions and how weather affects gameplay
  • Divine vs. Cursed regions (sunlit lands vs. lands under perpetual gloom)

🔮 Miracles, Magic & Forbidden Arts

  • The difference between divine miracles and pagan magic
  • Brotherhood-approved blessings and rituals
  • Arcane arts used by cults and heretics
  • The cost of power: madness, mutation, or damnation

🕰️ Time Period & Historical Context

  • The setting’s equivalent of the late 1700s
  • Timeline of major world events and wars
  • Technological level: black powder, steampunk gliders, mechanical devices
  • Social structures: monarchies, plantations, inquisitions, merchant guilds

👤 Peoples & Nations

  • Major factions and ethnic groups
  • Cultures and traditions of each land
  • Relations between kingdoms and monasteries
  • Foreigners, exiles, and traveling peoples

🧬 Religions & Cults

  • The Monotheistic Faith (with sub-sects, laws, and festivals)
  • The five false religions and their flaws
  • The three malevolent cults: child-sacrificers, demon-summoners, flesh-worshippers
  • Rituals, shrines, taboos, and spiritual consequences

🧟 Creatures & Beings

  • Mundane animals and their mutations under the Gloom
  • Parazoological entities
  • Demons, phantasms, and divine messengers
  • The Mad (treated as monsters when Gloom is strong)

🌱 Plants, Fungi & Natural Phenomena

  • Medicinal and spiritual herbs
  • Gloom-corrupted plant life
  • Sacred groves and haunted forests
  • Fungal blooms linked to madness and prophetic visions

🏛️ Wonders of the World

  • Grand architectural and natural landmarks tied to the divine
  • Ruins of the Ancients with unexplained functions
  • Sanctified places where miracles occurred
  • Locations where the Gloom has been banished or held back

🕳️ Cursed Monuments & Unholy Sites

(Suggested name: “Monuments of Blasphemy” or “Fallen Wonders”)

  • Towers that whisper secrets to the insane
  • Black obelisks bleeding shadow at noon
  • Giant idols hidden in deep forests that demand blood
  • Craters, sunken cities, and relics of a time before the Law

🔩 Inventions & Technological Oddities

  • Brotherhood weapons and black powder firearms
  • Steampunk-inspired tech: airships, gliders, prosthetics
  • Forbidden inventions of the cults (soul batteries, mind prisms)
  • Divinely-inspired crafts: light-infused lanterns, sacred instruments

🛡️ Military Orders & Monasteries

  • Overview of the Brotherhood and their outposts
  • Ranks, disciplines, and branches of service
  • Rules of conduct and oaths
  • Comparison between monasteries (each with unique doctrine and tone)

🧭 Cartography & World Maps

  • Political, spiritual, and geographical maps
  • Traveler’s notes and “holy guidebooks”
  • Dynamic Gloom maps that shift depending on campaigns
  • “Forbidden Zone” maps sealed by the Brotherhood